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CommandSystem_v09b1

Posted: Sun Oct 18, 2015 5:54 pm
by PrinceOfFunky
Project: CommandSystem
Version: 0.9b1

[DESCRIPTION]
The main function of this Command System, is to manage received commands and their parameters, and then, send them to modules that will execute them.
It lets modules to interact each other mean module messages. Module messages can even be parsed by TCP messages.

[NOTES]
Read the readme.
All the code is documented, if you want make your module read it.

[CHANGELOGS]
+ 0.9b1
|- Major bugs fixed.

Command System

Posted: Fri Dec 11, 2015 12:39 am
by PrinceOfFunky
EDIT: <Redundant post>

Re: Command System

Posted: Thu Feb 18, 2016 5:01 pm
by sektor2111
Bumpy :tongue:
Do this second thread needs to exist for the same purpose as this ?

2 Threads for the same purpose are not accepted ? So what ? Nobody does nothing anyway...

Re: Command System

Posted: Fri Feb 19, 2016 1:02 am
by papercoffee
You can report it and a moderator can fuse those threads. It's just complicated to fuse an older thread with attachments with another one with attachments ...one of those will get lost.

Edit------------
Ah I see the other one don't have any attachments. So a Mod can fuse those threads.

Re: Command System

Posted: Fri Feb 19, 2016 7:06 am
by UnrealGGecko
papercoffee wrote:You can report it and a moderator can fuse those threads. It's just complicated to fuse an older thread with attachments with another one with attachments ...one of those will get lost.

Edit------------
Ah I see the other one don't have any attachments. So a Mod can fuse those threads.
:thuup:

Re: Command System

Posted: Fri Feb 19, 2016 7:49 am
by sektor2111
The same thing is with "The Counter" thread, a doubled non-sense.

Re: Command System

Posted: Fri Feb 19, 2016 7:06 pm
by UnrealGGecko
That one is two different things it seems: a thread "game", and a mod/mutator with a similar idea... and name :barf:

Re: Command System

Posted: Fri Feb 19, 2016 10:15 pm
by papercoffee
UnrealGecko wrote:That one is two different things it seems: a thread "game", and a mod/mutator with a similar idea... and name :barf:
So combining them would result in a mismatch error :ironic:

Re: CommandSystem_v09b1

Posted: Wed Jul 06, 2016 4:29 am
by PrinceOfFunky
Updated to version 0.9b1

Re: CommandSystem_v09b1

Posted: Wed Jul 06, 2016 5:03 am
by Barbie
Maybe you can give some examples what it is good for? Or if the package has a ReadMe, can you summarize its content with a few dozens words? Thank you. :)

Re: CommandSystem_v09b1

Posted: Wed Jul 06, 2016 5:05 pm
by PrinceOfFunky
Barbie wrote:Maybe you can give some examples what it is good for? Or if the package has a ReadMe, can you summarize its content with a few dozens words? Thank you. :)
It's a mutator who registers as a message mutator, it parses commands and parameters and send them to modules. The differences from a module and a whatever mutator are that the modules will always be compatible with the CommandSystem mutator, this means the CommandSystem can call known functions on the modules and vice versa. Thanks to this, modules are able to interact each other and with TCP connections(Only receiving for now) mean the CommandSystem.

Re: CommandSystem_v09b1

Posted: Thu Jul 07, 2016 2:52 am
by Barbie
Thanks :wink: