WORM Mutator List Error

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ASLY

WORM Mutator List Error

Post by ASLY »

Im working currently in WORM Mutator Weapons list but I have a problem what Im afraid off...
The space is not to much in the list, so I can't use every list what I made
Here is a picture if not every weapon list in \System folder

Image

And here is if I use "every" list + the error message

Image

Image


I remember I remedied the Skin/Model list with the Marginal Mod
Thats the ini file:

Code: Select all

[Marginal.MarginallyEnhancedUT]
; Set this to true if you haven't beaten the game and DON'T want the Boss model
bRespectHasBeatenGame=False
; All these options may be up to 2100000000 or so, in theory
; (in practice, much more than the defaults is probably silly)
; Maximum number of Player Classes (Models) (Default 1000)
PlayerClassLimit=2100000000
; Maximum number of Voices (Default 1000)
PlayerVoiceLimit=2100000000
; Maximum number of Skins + Faces (Default 10000)
PlayerTextureLimit=2100000000
; As above, but for the Bots
BotClassLimit=2100000000
BotVoiceLimit=2100000000
BotTextureLimit=2100000000
; Maximum fave weapons choices for the Bots (Default 1000)
BotWeaponLimit=2100000000
So I can edit somehow the WORM .u file for more free space for the lists like this?
In the .int file there is no option like this in Marginal
PLZ HELP! :help: :(
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Dr.Flay
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Re: WORM Mutator List Error

Post by Dr.Flay »

Runaway loops often happen when 2 items try and do the same thing.
The more items you try to use, the more likely his will happen.

I have not used WORM much and have not tried to tweak it, so I can't help until the weekend.
ASLY

Re: WORM Mutator List Error

Post by ASLY »

Would be good if you have time you can check it
Or more better idea if GoPostal check it, he is the Script Master :D
I hope my work not useless and time wasting...
ASLY

Re: WORM Mutator List Error

Post by ASLY »

Sorry for double post, just want to see everyone this post
Im looking for a coder who can help for me in this project!
JackGriffin
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Re: WORM Mutator List Error

Post by JackGriffin »

Post me the mod or link me to where I can download it and let me look at the source. The short answer though is perhaps you ought to be reasonable in what you expect from a game that's well over a decade old. It's going to have limits that you might need to adjust to.
So long, and thanks for all the fish
ASLY

Re: WORM Mutator List Error

Post by ASLY »

ASLY

Re: WORM Mutator List Error

Post by ASLY »

SRY 4 Double posting again..
Please somebody help for me, I can't believe this nobody can help...
I made over 40 weapon pack list so I don't want to make it useless :(
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VatcilliZeitchef
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Re: WORM Mutator List Error

Post by VatcilliZeitchef »

I actually had this exact same problem once before when I made an addition to bounce to replace the Instagib (SuperShockRifle) in maps that contained it with the bounce rifle. The problem that time was that the Bounce rifle was a subclass of the instagib. so it tried to replace itself.

Something which of course always ends up giving problems.

I simply modified the line in the mutator saying

Code: Select all

	else if  ( Other.IsA('SuperShockRifle'))
	{
		ReplaceWith( Other, "UnrealBounce.BounceRifle" );
		return false;
	}
And changed it into

Code: Select all

	else if  ( Other.IsA('SuperShockRifle') && !Other.IsA('BounceRifle'))
	{
		ReplaceWith( Other, "UnrealBounce.BounceRifle" );
		return false;
	}
Which made it check that it was not trying to replace itself. It worked. Not sure if that helps you, I was in a bit of a hurry so I did not read everything on this page. Sorry!
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