Cacus.so is the one you need to test (for missing links, imports, etc).
If that loads, everything else loads.
XC_Engine version 23 full
- Deepu
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Re: XC_Engine version 23 full
I copied all files from XC_Engine_Full_23.7z to my server. No missing files.
Re: XC_Engine version 23 full
I will rephrase my reply:
You need to test Cacus.so for unresolved external symbols, that library (being unable to load) is the one that's likely preventing XC from starting up.
You need to test Cacus.so for unresolved external symbols, that library (being unable to load) is the one that's likely preventing XC from starting up.
- Deepu
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Re: XC_Engine version 23 full
Code: Select all
-sh-4.2$ cd System
-sh: cd: System: No such file or directory
-sh-4.2$ cd ..
-sh-4.2$ cd System
-sh-4.2$ ./XC_Enable_nohome.sh
Status previous to installation:
WARNING: Not using preference directory
Signal: SIGIOT [iot trap]
Aborting.
Enabling all components:
WARNING: Not using preference directory
Signal: SIGIOT [iot trap]
Aborting.
- Swanky
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Re: XC_Engine version 23 full
I'm a bit lost at what XC-Engine does at this point and what it actually is - but one of my friends from Caustic Creative (the Deus Ex Revision modding team) gave word that their resident Coder han has fixed a longwithstanding engine rendering issue where sometimes surfaces on the side of the FOV would vanish into thin air. Think something could be done to UT as well?