Editor has white viewports
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Editor has white viewports
Hi,
Sorry mods if this is in the wrong place.
I recently installed UT99 and updated using the latest patch.
The game runs fine but when I run the Editor, it loads the UI and not much else. The viewports are just white so I suspect its a video card/driver issue.
Has anyone else experienced this?
Sorry mods if this is in the wrong place.
I recently installed UT99 and updated using the latest patch.
The game runs fine but when I run the Editor, it loads the UI and not much else. The viewports are just white so I suspect its a video card/driver issue.
Has anyone else experienced this?
Re: Editor has white viewports
Have a look in Editor.log and see if there is any indication of the cause of the issue.
You could also post your UnrealEd.ini which will indicate the settings, etc for the various viewports/browsers.
You could also post your UnrealEd.ini which will indicate the settings, etc for the various viewports/browsers.
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Re: Editor has white viewports
I can't see any obvious warnings/errors in the log. Unless there is a compatibility issue with this old video card
Init: GL_RENDERER : NVIDIA GeForce GTX 780/PCIe/SSE2
Init: GL_VERSION : 3.3.0 NVIDIA 474.44
Below is UnrealEd.ini
[GlideDrv.GlideRenderDevice]
UEDCompatible=False
[MeTaLDrv.MeTaLRenderDevice]
UEDCompatible=False
[SGLDrv.SGLRenderDevice]
UEDCompatible=False
[SDLGLDrv.SDLGLRenderDevice]
UEDCompatible=False
[SDLSoftDrv.SDLSoftwareRenderDevice]
UEDCompatible=False
[XMesaGLDrv.XMesaGLRenderDevice]
UEDCompatible=False
[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefinedGroup=0
[Viewports]
Style=1
Config=0
[U2Viewport0]
Active=0
[U2Viewport1]
Active=0
[U2Viewport2]
Active=0
[U2Viewport3]
Active=0
[U2Viewport4]
Active=0
[U2Viewport5]
Active=0
[U2Viewport6]
Active=0
[U2Viewport7]
Active=0
[Directories]
PCX=..\Textures
WAV=..\Sounds
BRUSH=..\Maps
2DS=..\Maps
[Background Image]
Active=0
Mode=0
Filename=
[Sound Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Music Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Group Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Master Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Actor Browser]
ShowPackages=1
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Texture Browser]
Zoom=128
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Mesh Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[CodeFrame]
Active=0
X=0
Y=0
W=640
H=480
[EditorLog]
X=0
Y=0
W=512
H=384
Init: GL_RENDERER : NVIDIA GeForce GTX 780/PCIe/SSE2
Init: GL_VERSION : 3.3.0 NVIDIA 474.44
Below is UnrealEd.ini
[GlideDrv.GlideRenderDevice]
UEDCompatible=False
[MeTaLDrv.MeTaLRenderDevice]
UEDCompatible=False
[SGLDrv.SGLRenderDevice]
UEDCompatible=False
[SDLGLDrv.SDLGLRenderDevice]
UEDCompatible=False
[SDLSoftDrv.SDLSoftwareRenderDevice]
UEDCompatible=False
[XMesaGLDrv.XMesaGLRenderDevice]
UEDCompatible=False
[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefinedGroup=0
[Viewports]
Style=1
Config=0
[U2Viewport0]
Active=0
[U2Viewport1]
Active=0
[U2Viewport2]
Active=0
[U2Viewport3]
Active=0
[U2Viewport4]
Active=0
[U2Viewport5]
Active=0
[U2Viewport6]
Active=0
[U2Viewport7]
Active=0
[Directories]
PCX=..\Textures
WAV=..\Sounds
BRUSH=..\Maps
2DS=..\Maps
[Background Image]
Active=0
Mode=0
Filename=
[Sound Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Music Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Group Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Master Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Actor Browser]
ShowPackages=1
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Texture Browser]
Zoom=128
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[Mesh Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384
[CodeFrame]
Active=0
X=0
Y=0
W=640
H=480
[EditorLog]
X=0
Y=0
W=512
H=384
Re: Editor has white viewports
Odd but for some reason there is no render device specified for the Viewports or Browsers.
I have Device=OpenGLDrv.OpenGLRenderDevice in
[Texture Browser]
[Mesh Browser]
[U2Viewport0]
[U2Viewport1]
[U2Viewport2]
[U2Viewport3]
put that in your .ini and see if that works. You can then change the render device to whichever you want to use.
It may be as well to add
[D3D9Drv.D3D9RenderDevice]
UEDCompatible=True
[OpenGLDrv.OpenGLRenderDevice]
UEDCompatible=True
I have Device=OpenGLDrv.OpenGLRenderDevice in
[Texture Browser]
[Mesh Browser]
[U2Viewport0]
[U2Viewport1]
[U2Viewport2]
[U2Viewport3]
put that in your .ini and see if that works. You can then change the render device to whichever you want to use.
It may be as well to add
[D3D9Drv.D3D9RenderDevice]
UEDCompatible=True
[OpenGLDrv.OpenGLRenderDevice]
UEDCompatible=True
Re: Editor has white viewports
Isn't it easier to select renderer by right click in window bar (see pic)?
"If Origin not in center it be not in center." --Buggie
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Re: Editor has white viewports
Thanks OjitroC, I've updated my INI file but its still not showing anything. I have attached a screenshot this time
Re: Editor has white viewports
OK - for Viewports 0 to 3 change Active=0 to Active=1.
Under [Viewports] change Config=0 to Config=2.
Hopefully the Viewports should now show up.
Once you have Viewports, go to the Menu bar at the top of the Editor and click on View. At the bottom you will see Viewports and from there, you can set them to be fixed or floating and choose the Viewport configuration you want.
As suggested by Barbie, you can change the render device for each viewport should you want to by right clicking on the bar at the top of the viewport. When doing the right click you will see that you also have other options for what is shown in the viewport and if you haven't used the Editor before, then it's probably a good idea to try some of those options to see what they do.
Under [Viewports] change Config=0 to Config=2.
Hopefully the Viewports should now show up.
Once you have Viewports, go to the Menu bar at the top of the Editor and click on View. At the bottom you will see Viewports and from there, you can set them to be fixed or floating and choose the Viewport configuration you want.
As suggested by Barbie, you can change the render device for each viewport should you want to by right clicking on the bar at the top of the viewport. When doing the right click you will see that you also have other options for what is shown in the viewport and if you haven't used the Editor before, then it's probably a good idea to try some of those options to see what they do.
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Re: Editor has white viewports
See the second bit of my previous post - from "Once you have Viewports ...".
You can have four, two or one Viewport though the single Viewport should take up the whole of the window (except for the top and side Editor menus).
You can have four, two or one Viewport though the single Viewport should take up the whole of the window (except for the top and side Editor menus).
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Re: Editor has white viewports
This is a very old and very well known bug. View=>Viewport=>Configure and choose one the viewport configurations as seen in Buggie's post.
This should fix it.
This should fix it.
You must construct additional pylons.