Screenshots
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
This thread just need some activity
Level look for D3D users:
For those ones with activated S3TC:
Hell yearh, all of this stuff is made from UV Maps:
For those ones with activated S3TC:
Hell yearh, all of this stuff is made from UV Maps:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
- Contact:
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
Sadly enough the map won`t end up with a low file size. So all you 300 kb maps only -freaks. Nothing to see here. Since I do not want to have a bsp mess once again, I fake details with help of textures more than last time.
Later skybox and first impressions of "lighting". There will be a rather smooth transisition from beach to ocean ground to skybox (ground).
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- [did]Madis
- Adept
- Posts: 297
- Joined: Tue Jun 03, 2008 2:48 pm
- Personal rank: カニはとても美味しい
Re: Screenshots
Not really a map, but I thought I'd post this as a tribute for Myth's awesome planet texture.
- papercoffee
- Godlike
- Posts: 10453
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Screenshots
OK ....how did you made the dust?
This looks like an Idea of mine, where you fight in space ...with the Venom-X ...It would be a domination-map.
Maybe I build it right now hehehe ... (later @ home).
This looks like an Idea of mine, where you fight in space ...with the Venom-X ...It would be a domination-map.
Maybe I build it right now hehehe ... (later @ home).
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: Screenshots
Wow... that looks insane!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- [did]Madis
- Adept
- Posts: 297
- Joined: Tue Jun 03, 2008 2:48 pm
- Personal rank: カニはとても美味しい
Re: Screenshots
It's gonna be a skybox for a formerly city-themed NR map formerly known as NR-Huxley, after I finish setting it up. I'm gonna litter it with more meshes and pimp up the visuals, then attach it to Huxley, (which is redesigned into a race track built into an asteroid/space station hybrid), and hopefully, in some fine time in the future, we'll be ready with enough maps to release our mod.
Regarding how it's made, it's just transparent sheet overlay surrounding the skyzone with a nebulae cubemap, behind that the planet texture courtesy of Myth and some lighting. Very simple, really.
Regarding how it's made, it's just transparent sheet overlay surrounding the skyzone with a nebulae cubemap, behind that the planet texture courtesy of Myth and some lighting. Very simple, really.
Re: Screenshots
Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
Thanks for your interest. Right now I have a uhm "how can I proceed" problem. And actually specially for this map I will require something from the upcoming Oldunreal 227 dev-build (which still is not available as it seems) which I have to test first, if it works for UT at all.Isotoxin wrote:Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: Screenshots
Got that alot also, *sigh*, Anyway, cool, looking forward to the progress, and the finish ofcourse!Creavion wrote:Thanks for your interest. Right now I have a uhm "how can I proceed" problem. And actually specially for this map I will require something from the upcoming Oldunreal 227 dev-build (which still is not available as it seems) which I have to test first, if it works for UT at all.Isotoxin wrote:Crev, got some more stuff to show from the island? I'm really intrested in the project, If you don't wanna show them to everyone, i'd love to recieve a PM. thanks!
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
I will give my best.
In case of some updates I wil show them ASAP.
In case of some updates I wil show them ASAP.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: Screenshots
Great to hear, don't forget about that!Creavion wrote:I will give my best.
In case of some updates I wil show them ASAP.
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Screenshots
Ok Madis, let me be the first one to say that skybox is f*cking badass, that's a hell of a good job
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
Even if it is only for a single person...Isotoxin wrote:Great to hear, don't forget about that!Creavion wrote:I will give my best.
In case of some updates I wil show them ASAP.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.