So what contest SHOULD it be?
- UnrealGGecko
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So what contest SHOULD it be?
I got tired of all those arguments and all I want is to have a friendly contest. I don't care about the rules, I just want to map. But it seems most have different opinions so I'm making this pole for 1 week only. Choose what kind do you want and by then we fight .
For the record, if you want that wreckage contest, choose ''rethemed epic's maps''.
For the record, if you want that wreckage contest, choose ''rethemed epic's maps''.
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Re: So what contest SHOULD it be?
Idk if it has been done before, but a MH mapping contest (without any limits)? Could be interesting imo.
Re: So what contest SHOULD it be?
+1Metalfist wrote:Idk if it has been done before, but a MH mapping contest (without any limits)? Could be interesting imo.
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Re: So what contest SHOULD it be?
Well yearh, but as a matter of principle I don`t participate in mapping CONTESTS.Metalfist wrote:Idk if it has been done before, but a MH mapping contest (without any limits)? Could be interesting imo.
edit:
Same goes for lottery or any kind of gambling with an entry of money, or consumption of alcohol, smoking of cigarettes: Just a no-go for me. I just don`t need it.
Last edited by Creavion on Fri Nov 02, 2012 2:31 pm, edited 2 times in total.
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Re: So what contest SHOULD it be?
While picking a theme allows for some different and creative entries, I think an open theme would generate the most entries.
That said, I think a Toy theme (pick a favorite toy from your childhood and incorporate it somehow in your map) would be a lot of fun.
That said, I think a Toy theme (pick a favorite toy from your childhood and incorporate it somehow in your map) would be a lot of fun.
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Re: So what contest SHOULD it be?
Or pick your favorite food...Renegade wrote:(pick a favorite toy from your childhood and incorporate it somehow in your map)
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Re: So what contest SHOULD it be?
See my previous post.Rakiayn wrote:why not?
Why not a simple mappack? Does it really have to a stupid contest?
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- GenMoKai
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Re: So what contest SHOULD it be?
Well... you can make a contest into a mappack... every submits, people gives there opinions, and you can still release it as a mappack with a winner
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: So what contest SHOULD it be?
Don't see it as contest ...it's more a map-pack with rules and restrictions ...and at the end will there be someone who will be praised as the best of the bunch. nothing more
EDIT--------------------------------------------
EDIT--------------------------------------------
WTF???!?! ....did you read my mind ...this is spooky.GenMoKai wrote:Well... you can make a contest into a mappack... every submits, people gives there opinions, and you can still release it as a mappack with a winner
Re: So what contest SHOULD it be?
yes , I see it as just a contest anyway. and if you are lucky you can win some small thing , but that is not what it is all about.
I have participated in map contests before, and i didnt win, but that was never my goal. I just wanted to contribute to the mappack
I have participated in map contests before, and i didnt win, but that was never my goal. I just wanted to contribute to the mappack
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Re: So what contest SHOULD it be?
Why not both? After the contest, I'd turn it into a mappack if that would be ok for those who participated (same way as blito3's 300k contests turn into mappacks *wandering why the 2011 300k maps weren't turned*)Creavion wrote: Why not a simple mappack? Does it really have to a stupid contest?
Thanks to those who voted so far
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: So what contest SHOULD it be?
I totally understand the point of this, as the old-skool demo scene works this way.
You do not win anything. It is just so a variety of product is made within the same limitations.
It makes it easy for comparison.
It does nothing more than encourage productivity and experimentation.
If it was done "demo style" then the limits would be presented as a size limit. This would translate as;
No more than x polygons, units, or MB.
The whole idea is to impose strict limitations, so people have something to challenge them.
Currently though I would suggest maps with NW3 in mind, so I would lean towards a few simple big out-door maps.
Maybe use a deco-pack as a requirement (William Sherriff's packs contain destroyable items).
You do not win anything. It is just so a variety of product is made within the same limitations.
It makes it easy for comparison.
It does nothing more than encourage productivity and experimentation.
If it was done "demo style" then the limits would be presented as a size limit. This would translate as;
No more than x polygons, units, or MB.
The whole idea is to impose strict limitations, so people have something to challenge them.
Currently though I would suggest maps with NW3 in mind, so I would lean towards a few simple big out-door maps.
Maybe use a deco-pack as a requirement (William Sherriff's packs contain destroyable items).
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- Creavion
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Re: So what contest SHOULD it be?
All people with experience about a 3d modelling software have an obvious advantage if it comes to terrains and caves: It can be done quicker with a lot more control (like with polygons) over the whole thing. The UED mappers will continue struggling with terrain and cave design. It is just not within its nature. The ued was never really meant for designing of caves and terrains (no matter what kind of brush builder you take). Even in unreal`s outdoor maps it was already a job for 3rd party software like Max or Maya.
Contests are simply useless to me (at least among people I know too well).
Some people have more free time (school), while others have to work all the day. Some people might have a bigger transparency about the available content within the unreal series. And if you "remember" about a certain single player contest some years ago, the whole thing was not really fair anyway. I did not want to mention it. Well I just think: We don`t need this! No matter how the whole thing would be turned, I am not interested in something like that. Low poly sucks, file restriction sucks as well. If you guys do manage to do it, well, if something would finally happen! Christmas will come soon! Very soon!
Contests are simply useless to me (at least among people I know too well).
Some people have more free time (school), while others have to work all the day. Some people might have a bigger transparency about the available content within the unreal series. And if you "remember" about a certain single player contest some years ago, the whole thing was not really fair anyway. I did not want to mention it. Well I just think: We don`t need this! No matter how the whole thing would be turned, I am not interested in something like that. Low poly sucks, file restriction sucks as well. If you guys do manage to do it, well, if something would finally happen! Christmas will come soon! Very soon!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Renegade
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Re: So what contest SHOULD it be?
If there's any contest, it would be seeing who can agree with one another first
Because no one here seems to care about a prize or a theme, let's just make another collab map, then. We can do this rather quickly and it provides a sufficient challenge.
I think there's more motivation with a collaborative project.
Let's see if we can get something going before the world ends on Dec. 21.
Because no one here seems to care about a prize or a theme, let's just make another collab map, then. We can do this rather quickly and it provides a sufficient challenge.
I think there's more motivation with a collaborative project.
Let's see if we can get something going before the world ends on Dec. 21.