Making Custom Character Models
Making Custom Character Models
Hello everyone. I just registered, and I have a few questions about making custom character models.
I've look around quite a bit for tutorials on how to make UT99 character models, but I haven't seemed to come up with much of anything.. I'd thought UT99 was popular enough to have at least one guide detailing character creation, but so far I haven't found anything.
Are there any beginner guides out there?
Does UT99 use skeletal animation? If so, where do you get the skeleton from?
Would be great if anyone could give some help and point me in the right direction.
Thanks.
I've look around quite a bit for tutorials on how to make UT99 character models, but I haven't seemed to come up with much of anything.. I'd thought UT99 was popular enough to have at least one guide detailing character creation, but so far I haven't found anything.
Are there any beginner guides out there?
Does UT99 use skeletal animation? If so, where do you get the skeleton from?
Would be great if anyone could give some help and point me in the right direction.
Thanks.
- papercoffee
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Re: Making Custom Character Models
Patch 436 supports skeletal animation, but UT mostly uses vertex meshes. If you want to use skeletal animation and take a look at Advanced Model Support: http://www.pseudorandom.co.uk/2001/paradox/ams/. There is a pack of skeletons and more information at an archive of Polycount: http://web.archive.org/web/200110311603 ... ials.shtml. I hope this helps.
Re: Making Custom Character Models
Wow, deffinantly thank you for the reply. This should help me out.
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Re: Making Custom Character Models
Remind me of the Mullogs in Monster Hunt maps... Might wanna check if they are the one you'd like to mess with.duckme wrote:interesting....i want to make a batch of aliens XD
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Re: Making Custom Character Models
@duckme
Last post was Sat Feb 18, 2012
please refrain from necro-buming if you doesn't have some new info to add or a question.
Last post was Sat Feb 18, 2012
please refrain from necro-buming if you doesn't have some new info to add or a question.
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Re: Making Custom Character Models
1) they already exist:duckme wrote:interesting....i want to make a batch of aliens XD
2) Duck, you may wanna track down a thread "Screenshots for Fun" and skim through it. It'll take awhile but there's a lot in there that might be what you're looking for.
Sorry paper, I didn't mean to add to the bumming.papercoffee wrote:@duckme
Last post was Sat Feb 18, 2012
please refrain from necro-buming if you doesn't have some new info to add or a question.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Making Custom Character Models
No problem ... otherwise would Cham also be meant.EvilGrins wrote: Sorry paper, I didn't mean to add to the bumming.
But you two added some information at least.
Re: Making Custom Character Models
NERCO BUMMING? that sounds sexual ...those aliens r badass i must use them...
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Re: Making Custom Character Models
http://www.ut99.org/viewtopic.php?f=1&t=149
Read all the rules and specially the last 12th rule is what Paper means.
Read all the rules and specially the last 12th rule is what Paper means.
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Re: Making Custom Character Models
Those Aliens Grins has there are exported from one of the XCOM games.
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Find me on Steam and GoG