Hasn't been my experience.Barbie wrote:That CSWeapons_v16 Mutator exchanges weapons only
Spoiler
Note the ammo on the middle left of this screenshot:
Hasn't been my experience.Barbie wrote:That CSWeapons_v16 Mutator exchanges weapons only
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
As soon as you make one!amitie204 wrote:Will there will be a Half-Life 1 Weapons Mod for UT?
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Note: Weapon replacement should work on every maps now. This time replacements won't take accounts of MyMarker.CHANGES FROM PREVIOUS VERSION:
1. All weapons are imported as Skeletal Models. So no more choppy or distorted animations.
2. Two new weapons added: Dual Elites Pistols and C4.
3. Fixed AI firing bug of Aug and SG552.
4. Added option for replacing OldSkoolWeapons.
5. Auto add to ServerPackages if server runs on XC_Engine.
6. New animations for FAMAS and Galil.
7. SMG weapons have more fire rate and accuracy.
8. This version is Standalone. This time there is no need for extra packages like XPickups or RocketsUT anymore.
9. Players / Bots will re-spawn with two extra frag grenades.
10. Texture skin fix for Flash and Smoke grenade.
SERVER SETUP:
If you are planning to load this mod in server, then add this in your server's UT.ini file:
If your server is running on XC_Engine, then no need to add to ServerPackages.
The XC_Engine will automatically add it to ServerPackages.
Else if your server is NOT running on XC_Engine, then add this in your server's UT.ini file.
ServerPackages=CS_v16_2
Also don't forget to add the redirect files (.uz) provided.