Max Payne player model for UT99 -*UPDATED with talk face
- bigfoot_pi
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Max Payne player model for UT99 -*UPDATED with talk face
Fresh off the press
Max Payne player model for UT99
Team colors done
notes-had to adjust UVs in milkshape to fix top of head and corner of jacket
side note- never realized how flakey it is to do a low poly model. had all kinds of weird crap goin on.
oh, and I shortened his arms to fit the UT skeleton. looks a slightly weird but oh well. dude had LONG arms.
*UPDATED with talk face texture
download link:
pic:
video:
5D_8n-9D1GA
(property of Remedy Entertainment )
Max Payne player model for UT99
Team colors done
notes-had to adjust UVs in milkshape to fix top of head and corner of jacket
side note- never realized how flakey it is to do a low poly model. had all kinds of weird crap goin on.
oh, and I shortened his arms to fit the UT skeleton. looks a slightly weird but oh well. dude had LONG arms.
*UPDATED with talk face texture
download link:
pic:
video:
5D_8n-9D1GA
(property of Remedy Entertainment )
Last edited by bigfoot_pi on Thu Mar 14, 2019 11:01 pm, edited 2 times in total.
- papercoffee
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Re: Max Payne player model for UT99
It looks great, thanks bigfoot!
Now, here's Sergeant Todd's Max Payne voice pack to complete the experience!
Now, here's Sergeant Todd's Max Payne voice pack to complete the experience!
- Le Impact Frag
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Re: Max Payne player model for UT99
Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some
EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?
EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?
The funniest thing about this particular signature is that by the time you realize it doesn't say anything it's too late to stop reading it.
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Re: Max Payne player model for UT99
Looks AWESOME! That first Max Payne game was fantastic! Thanks for the skin!
- bigfoot_pi
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Re: Max Payne player model for UT99
i had the same bug at first. choose another instance of the face texture under player model and it went away for me. not sure what the deal is. i fixed the UVs so I dunnoLe Impact Frag wrote:Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some
EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?
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- UnrealGGecko
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Re: Max Payne player model for UT99
JimmyCognitti wrote: Now, here's Sergeant Todd's Max Payne voice pack to complete the experience!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Le Impact Frag
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Re: Max Payne player model for UT99
Oh, ok. Thank you! Great model.bigfoot_pi wrote:i had the same bug at first. choose another instance of the face texture under player model and it went away for me. not sure what the deal is. i fixed the UVs so I dunnoLe Impact Frag wrote:Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some
EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?
The funniest thing about this particular signature is that by the time you realize it doesn't say anything it's too late to stop reading it.
- bigfoot_pi
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Re: Max Payne player model for UT99 -*UPDATED with talk face
*UPDATED with talk face texture
download link:
download link:
Re: Max Payne player model for UT99 -*UPDATED with talk face
is there any source code??? I would like to place the model for Tactical Ops 3.4
- papercoffee
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Re: Max Payne player model for UT99 -*UPDATED with talk face
bigfoot_pi is no longer active here ...therefore I don't think a source of his model is available.