Yeah it can do that. You'll have to go to the server.ini and under the config you'll do this: (Holy crap I don't remember how I did it but gonna give it a guess shot)UT Sniper (SJA94) wrote: ↑Sat Oct 26, 2019 2:45 pm Stupid question.
Is it ACE that saves player connection info to text files in the log folder or is it another mod? I can't seem to get it to work on my development server.
[ACEv10h_S.ACEActor]
ACEPort=0
bAllowOtherPorts=true
bAutoUpdateFileList=true
SShotPath=../Shots/
SShotPrefix=[ACE]
FileListName=ACEFileList.txt
FileListPath=./
LogPath=../Logs/
I think you change it to another here.
LogPrefix=[ACE]
* LogPath: Folder in which the logs should be stored
* LogPrefix: Prefix for the log file names
HandshakeTimeout=30.0
InitialCheckTimeout=70.0
PeriodicCheckInterval=45.0
PeriodicCheckTimeout=60.0
SShotTimeOut=40.0
bStrictSystemLibraryChecks=false
bSShotWhenKick=true
bAutoConfig=true
AutoConfigPackage=ACEv10_AutoConfig
UPackages[0]=
NativePackages[0]=
AdminPass=
bAllowCrosshairScaling=true
bShowLogo=true
LogoXPos=10
LogoYPos=100
bCheckSpectators=true
bAutoFindWANIp=true
bCacheWANIP=true
WANQueryServer[0]=utgl.unrealadmin.org/ip.php