My server crash with this nwe xc engine : i got this :
nit: CPU Page size=4096, Processors=16
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE KNI
Log: Bound to Engine.dll
Log: =======================================
Log: ucc.exe: UnrealOS execution environment
Log: Copyright 1999 Epic Games Inc
Log: =======================================
Log:
Log: Executing Class Engine.ServerCommandlet
Log: Bound to XC_Engine.dll
Log: Bound to Window.dll
Log: Bound to XC_Core.dll
Log: Bound to CollisionGrid.dll
Init: =========== XC_ENGINE - Build 25 ============
Init: ================= By Higor ==================
Init: Unreal engine initialized
DevNet: LastURL: ::0/
Log: Browse: MH-Andromeda-Ancient-Test1K.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: XC_LoadMap: MH-Andromeda-Ancient-Test1K.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
DevNet: Attempt load MyLevel
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 29053->29053; refs: 888410
XC_Engine: Setting up collision grid [Level Hook] for MH-Andromeda-Ancient-Test1K
Log: [CG] Grid allocated [128,128,128]
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Element holders succesfully spawned.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Critical: appError called:
Critical: Assertion failed: Element.CanAcquire() [File:f:\ut_src_xc\collisiongrid\collisiongrid\gridmem.h] [Line: 139]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, 10/02/20 23:34:50