Screenshots
- Creavion
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Re: Screenshots
Well, still think it is not related to "Far Cry" in any way, but if you need some help, at least you should get them.
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- Dr.Flay
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Re: Screenshots
This is the point I realised I was doomed !
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- GenMoKai
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Re: Screenshots
Hmmm zombies? What map is that?!
EAT THOSE FRIGGIN BANANAS !!!!!
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- Dr.Flay
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Re: Screenshots
It is my modded version of DM-GangOfFrontCity map.GenMoKai wrote:Hmmm zombies? What map is that?!
It has tanks and vehicles to get you from place to place
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- GenMoKai
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Re: Screenshots
Hmm can you share me those files? I might can use it for a new kind of MH map or somethingDr.Flay wrote:It is my modded version of DM-GangOfFrontCity map.GenMoKai wrote:Hmmm zombies? What map is that?!
It has tanks and vehicles to get you from place to place
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- Dr.Flay
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Re: Screenshots
DM-GangOfFrontCity is by "Cleveyus"
http://forums.beyondunreal.com/showthre ... ost2547522
http://www.unrealplayground.com/forums/ ... le&id=7538
If you open it with the editor, you can see he started it as a Domination map, but gave up. There are still Defence points in it, and a few random unused walls, blocks and windows buried under things, and hanging in the air above the map.
It has a very nice layout, and would make a very good SP or Assault map, as you are forced around the city already.
U2Vehicles by .:..:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 00615124/0
(I'll check but I think I'm using a modded version of the vehicles)
The Hoard-Zombies are from MrLoathsome's modded Zombies4 mutator
http://ecoop.ucoz.com/load/
http://forums.beyondunreal.com/showthread.php?t=196984
The Spiders are from the final Napali105 pack (summoned with Angelfire's Monsterpawn mod).
http://www.angelfire.com/empire/napali/index.html
My version of the map has embedded Vehicles, extra (real-world) machine-guns, and animal life (birds and rats). Also outside the map I have MegaTitans which deals with bots and players blown over the wall
I have started turning it into a CTF map, but have a few issues with bot-pathing in the hospital and the weed dealers shop. And as of my last re-build I now have annoying invisible walls or something. (I still have much to learn)
I can gather the bits together to give out a working distro of where I'm at. It may be unfinished, but it is lots of fun!
*EDIT*
I have put a re-packed copy of DM-GangOfFrontCity.zip on my site as a 7zip. It is at the bottom of the page (sorry no hot-linking).
http://my.opera.com/dr-flay/blog/unreal
http://forums.beyondunreal.com/showthre ... ost2547522
http://www.unrealplayground.com/forums/ ... le&id=7538
If you open it with the editor, you can see he started it as a Domination map, but gave up. There are still Defence points in it, and a few random unused walls, blocks and windows buried under things, and hanging in the air above the map.
It has a very nice layout, and would make a very good SP or Assault map, as you are forced around the city already.
U2Vehicles by .:..:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 00615124/0
(I'll check but I think I'm using a modded version of the vehicles)
The Hoard-Zombies are from MrLoathsome's modded Zombies4 mutator
http://ecoop.ucoz.com/load/
http://forums.beyondunreal.com/showthread.php?t=196984
The Spiders are from the final Napali105 pack (summoned with Angelfire's Monsterpawn mod).
http://www.angelfire.com/empire/napali/index.html
My version of the map has embedded Vehicles, extra (real-world) machine-guns, and animal life (birds and rats). Also outside the map I have MegaTitans which deals with bots and players blown over the wall
I have started turning it into a CTF map, but have a few issues with bot-pathing in the hospital and the weed dealers shop. And as of my last re-build I now have annoying invisible walls or something. (I still have much to learn)
I can gather the bits together to give out a working distro of where I'm at. It may be unfinished, but it is lots of fun!
*EDIT*
I have put a re-packed copy of DM-GangOfFrontCity.zip on my site as a 7zip. It is at the bottom of the page (sorry no hot-linking).
http://my.opera.com/dr-flay/blog/unreal
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
- Creavion
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Re: Screenshots
Since it is somehow hard to see something on these screens, some editor pics as well: This part is somehow near the beginning and supposed to be a little bit "easier". Lots of supplies and less enemies. This however changes with progess to the level end. The gameflow might be delayed here and there through some boss battles. However, the map might not work as planned without Feralis scripting.
Ok... let the edits start:
The later start area. The escape pod from Unreal 1 crashed into pieces, the upper part of the "body" crashed with "you" in this cave. The rest is left behind on the surface outside the cave above.
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
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- editor Dave
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Re: Screenshots
I think nobody answered to your post because one can hardly see anything, even when the pictures are brightened. I do not only mean the brightness of the pics; it is hard to show an interesting cave in pictures, as one can only see one (or several similar colored) texture(s), which can't be avoided. Add the things that show variation (plants, wood, water, etc.) you already promised, then there will come more feedback.
Even with the extra (grass and ship wreck) in the last pic, the cave looks rather boring. Only striking lighting will annull that. I am sure you can do that.
For now I can only write: Decent job!, since every cave in the Unreal Engine looks like that
Even with the extra (grass and ship wreck) in the last pic, the cave looks rather boring. Only striking lighting will annull that. I am sure you can do that.
For now I can only write: Decent job!, since every cave in the Unreal Engine looks like that
10-Year Anniversary on Jun 08, 2019.
- Creavion
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One of the early areas: Lesser enemies, more discovering!
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
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- Creavion
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6 Screenshots, 5 attachments max ... FAIL
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
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Re: Screenshots
Is this UT or some kind of flash game? I assume it is the second one?
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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Re: Screenshots
yup, it's in gamemaker, but I also want to create a simpler version in flash with the slv, but depends on the time I have.
- Creavion
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Re: Screenshots
Do not wonder, if you have to stop this thing. Something similar has been tried in the past, ok with Unreal. Sana from unrealsp.org asked for permisson to make an Unreal 1 like game for something like this. Answer obviously: NO!Metalfist wrote:yup, it's in gamemaker, but I also want to create a simpler version in flash with the slv, but depends on the time I have.
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Why do I leave? click here
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Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- EvilGrins
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Re: Screenshots
Not sure where I found this originally but I've seen something similar to this:Metalfist wrote:
[youtube]rl5bruQCly0[/youtube]
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins