Screenshots
Re: Screenshots
I finished the inside of the tower, And started on the lighting.
All tips are welcome.
All tips are welcome.
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Re: Screenshots
The lighting looks pretty cool im curious how it will look in the end
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Re: Screenshots
PLEASE DELETE THIS POST
Last edited by UT Sniper (SJA94) on Sun May 01, 2011 1:57 pm, edited 1 time in total.
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Re: Screenshots
Either you have made really tiny screenshots or you screwed up with the thumbnails.
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Re: Screenshots
@ UTSniper : Hmh, The rooms are looking really boring, They're just cubes, Try to take care about that. Also the lighting, Use light coronas, And play with the Light-radius/Light-colour. When you go thought a hallway, and you get in a bigger room, Use trims there, That'll make it look much better. Apart from that, it's looking quite interesting.
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Re: Screenshots
Also called the typical "room - corridor - room" syndrome. In fact its easy to get rid of that.
Lets begin with a simple cube.
An other cube got placed, as well as a small "hole"
"Hole" and heigher placed subtract will be connected via "corridor". Further I added a plattform - the block in the bigger room - which you have to reach over the ramp and the "corridor". On that way you actually leave the "room" but you will return quickly to it. Of course thats only a very simple example.About to be non-active
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Re: Screenshots
ok i will make it less cube like and add some different lighting + some decos. and get rid most off the corridors
Thanks for pointing out my mistakes
Thanks for pointing out my mistakes
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Re: Screenshots
I have edited my previous post to show you an example of how it could be done. I did not expect such a quick reply.UT Sniper (SJA94) wrote:ok i will make it less cube like and add some different lighting + some decos. and get rid most off the corridors
Thanks for pointing out my mistakes
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Re: Screenshots
@Creavion thanks for the images i can see how easily i can make somethink boring interesting with a few extra brushes.
I will have a look at some lighting guides as well.
I will also add a terrain to the map in an outside part with some cliffs tree and stuff like that.
I will have a look at some lighting guides as well.
I will also add a terrain to the map in an outside part with some cliffs tree and stuff like that.
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Re: Screenshots
One more thing: During the layout phase specially take the time to testrun your map once in a while. Even if it is annoying, you wont regret it. This also applies to later if you want to have architecture and geometry in the right scales compared to the size of your player pawn, like computer terminals or chairs.
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Re: Screenshots
Maybe this will help you out with some stuff...UT Sniper (SJA94) wrote:@Creavion thanks for the images i can see how easily i can make somethink boring interesting with a few extra brushes.
I will have a look at some lighting guides as well.
I will also add a terrain to the map in an outside part with some cliffs tree and stuff like that.
http://lodev.org/unrealed/lighting/lighting.html