MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 37a55.html
MH-CrashSite
- Leo(T.C.K.)
- Inhuman
- Posts: 875
- Joined: Sat Aug 13, 2011 10:26 pm
Re: MH-CrashSite
That was my first thought, too: I run some of these as Monsterhunt on server "BarbiesWorld". Providently I put a prefix to the names:Leo(T.C.K.) wrote: ↑Sun Dec 24, 2023 9:27 am When I see "CrashSite" I always imagine the UPak map though (return to na pali).
"If Origin not in center it be not in center." --Buggie
- Leo(T.C.K.)
- Inhuman
- Posts: 875
- Joined: Sat Aug 13, 2011 10:26 pm
Re: MH-CrashSite
Those are from RTNP UE though which is a fan version with additional maps. I mean Arcane for example was not a singleplayer map, it started as a dm map for an OEM version of Unreal that might or might not have gotten a release (since some of those are pretty rare/obscure we can't know), but Shane Caudle later reworked the map with some texturing and other differences(I imagine the teleporters weren't there too, the bridge before the stone statue (with shieldbelt on it) wasn't there judging by old screenshots either on his old website) for "Fusion Pack II" which became the BonusPack 1 for UT.Barbie wrote: ↑Sun Dec 24, 2023 9:36 amThat was my first thought, too: RTNPUEv11_HD.jpgLeo(T.C.K.) wrote: ↑Sun Dec 24, 2023 9:27 am When I see "CrashSite" I always imagine the UPak map though (return to na pali).
I run some of these as Monsterhunt on server "BarbiesWorld". Providently I put a prefix to the names:
Cryox was originally Unreal beta map.
Re: MH-CrashSite
Minigun stuck in door/Enforcer removed by mover
"If Origin not in center it be not in center." --Buggie