Ok we better have a separate thread.
Can't find my original posting with the list I made at the time (oh, could be in the dev section).
I'll copy what I have so far in my IRPR config anyway.
As for the screen-shots...
Ambassador Ferali, with these toys, you are spoiling us !
For some sort of context; Have you used Runestorm's Ballisics gore mod (2K4), or the Ballisics gore for U.227
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=1887
and if so, how would you compare it ?
The U.227 version produces such a heavy load, when used with the new 227 features switched-on, or combined with another 227 mod such as the Hi-Res weapons, I can only use it on it's own.
I am guessing this will be much lighter on the CPU, as UT does not have the new shadow options etc.
I assume it will also be as configurable as NW3, so I imagine everyone will be able to use it. Even on minimum it will be better than standard.
How about scripted events ? Can a mapper easily add a configurable gore event ? (time/direction/volume/colour/blood/gibs...)
This mod needs a project to utilise it, and a horror mod would seem suitable. EXU would seem an obvious candidate, but something new designed to showcase it would be better.
The NW3 framework can handle the melee, so we could have something more like KillingFloor/Grounds.
I very much enjoy playing Unreal in UT, so I can give myself the double-blades of joy, and use Loathsome's gore. As it is an SP game, I also have permanent blood and carcases.
Nothing better in a massive game than finding yourself back in a previous area, and finding the bodies still in the gore-soaked scene of the crime.
Also I have raised a question with Loathsome in the past, and would like to ask the same here.
If the blood decals are textures, can they be set with friction like ice or polished surface ?
A floor covered in blood should be slippery.