Nali Weapons 3 - Release

Need some nice Mods? Here, you are right!
Locked
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

papercoffee wrote:Wait ....they are only glowing marks on the ground?
Like a pentacle?
Yeah, pretty much.
ASLYE702 wrote:Any news about the new gorelevel? :)
Well, it's already finished, with a few guts hanging, smoked up skeletons, bones and whatnot. I can show a screenshot or two later on (when I get home that is).
My favorite thing there is the ability smash them with the Graviton (I swear, I spent about 2 hours once just doing that lol, I regret nothing), as sometimes some guts keep hanging in the wall they were smashed against. The gore is rather intensive now...
The only downside, if you higher the gore too much, things start to lag pretty badly, but the game never crashes though.
ASLY

Re: Nali Weapons 3 - Release

Post by ASLY »

Thats good news, and sounds really interesting for me!
And yes, would be cool if you can show screenshot
The lag is not problem, just let it be a BIG BLOOOOODSHOWER! :satan:
Maybe with not to much bot this problem is solvable :)
User avatar
papercoffee
Godlike
Posts: 10453
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Nali Weapons 3 - Release

Post by papercoffee »

Feralidragon wrote: GCT_Charger2: Use custom chargers globally.
Doesn't work work for me :( ... still have the default charger in-game.
User avatar
Dr.Flay
Godlike
Posts: 3348
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Nali Weapons 3 - Release

Post by Dr.Flay »

Any thoughts on the final default list of cold-blooded creatures?
Some input from people who run Monster servers would be good.

...eh, Loathsome ?
User avatar
EvilGrins
Godlike
Posts: 9784
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Nali Weapons 3 - Release

Post by EvilGrins »

My newest gripe with NW3 is mostly pathetic on my part, but dammit it still bugs me!

Not once have i been able to disarm one of the nukes, forget the name. the one you put on the ground and it does a countdown. I've tried and tried and it never turns off for me...
Image Image Image Image
...but the real kicker is I've seen my bots deactivate the things on multiple occasions!
Dr.Flay wrote:Any thoughts on the final default list of cold-blooded creatures?
Ice Skaarj definitely. Their metabolism is supposedly different than the other skaarj, something hardwired into them from Unreal1.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

papercoffee wrote:
Feralidragon wrote: GCT_Charger2: Use custom chargers globally.
Doesn't work work for me :( ... still have the default charger in-game.
Sorry, it's GCT_Charger1 to see those actually (for some reason I thought it was the other one).
Anyway, I can show some screens of those chargers:
ImageImageImage
EvilGrins wrote: Not once have i been able to disarm one of the nukes, forget the name. the one you put on the ground and it does a countdown. I've tried and tried and it never turns off for me...
...but the real kicker is I've seen my bots deactivate the things on multiple occasions!
Yeah, bots also have the ability to disarm Megatons. But what's your grip exactly? All you have to do is to kill the bot carrying the code, see the code, head to the device, type the code and confirm it while pointing at the device, and then.... profit!
EvilGrins wrote:
Dr.Flay wrote:Any thoughts on the final default list of cold-blooded creatures?
Ice Skaarj definitely. Their metabolism is supposedly different than the other skaarj, something hardwired into them from Unreal1.
Well, if you guys can manage to make a list, I will then add them to the default properties of the pack.

In another note, as promised above, here's some new screenshots of the new gore system:
Image
Image
Torax
Adept
Posts: 406
Joined: Fri Apr 20, 2012 6:38 pm
Personal rank: Master of Coop
Location: Odessa, Ukraine

Re: Nali Weapons 3 - Release

Post by Torax »

:wtf:
AWESOME!!!!!!!!!!!!!!!!!!!! :gj: :gj: :gj: :gj: :gj: :gj: :gj: :gj: :gj: :gj:
When the release come?
Unreal. Alter your reality..forever...
ASLY

Re: Nali Weapons 3 - Release

Post by ASLY »

Uffffff thats fantastic Ferali :D
SC]-[WARTZ_{HoF}
Adept
Posts: 426
Joined: Tue Feb 21, 2012 7:29 pm

Re: Nali Weapons 3 - Release

Post by SC]-[WARTZ_{HoF} »

Looks great Ferali.
Image
Image
Image
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

Torax wrote:When the release come?
I don't know yet, but most of the final version is done so it won't take much longer. All there's left to do is for me to finish the docs (which are about 85% finished) and do a new weapon I planned some months ago (which may take some weeks).
User avatar
papercoffee
Godlike
Posts: 10453
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Nali Weapons 3 - Release

Post by papercoffee »

hmmmm... how will the robot parts look like ?? ............................ :mrgreen:


Feralidragon wrote: Sorry, it's GCT_Charger1 to see those actually (for some reason I thought it was the other one).
Anyway, I can show some screens of those chargers:
ImageImageImage
Amazing :shock: ...I like them even more than the default one.
User avatar
EvilGrins
Godlike
Posts: 9784
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Nali Weapons 3 - Release

Post by EvilGrins »

A skeleton?!?
Image
COOL!

Y'know, seeing as you keep tweaking all this... ya might as well just make those tanks too.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Dr.Flay
Godlike
Posts: 3348
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Nali Weapons 3 - Release

Post by Dr.Flay »

Ok we better have a separate thread.
Can't find my original posting with the list I made at the time (oh, could be in the dev section).
I'll copy what I have so far in my IRPR config anyway.

As for the screen-shots...
Ambassador Ferali, with these toys, you are spoiling us !

For some sort of context; Have you used Runestorm's Ballisics gore mod (2K4), or the Ballisics gore for U.227
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=1887
and if so, how would you compare it ?
The U.227 version produces such a heavy load, when used with the new 227 features switched-on, or combined with another 227 mod such as the Hi-Res weapons, I can only use it on it's own.
I am guessing this will be much lighter on the CPU, as UT does not have the new shadow options etc.

I assume it will also be as configurable as NW3, so I imagine everyone will be able to use it. Even on minimum it will be better than standard.

How about scripted events ? Can a mapper easily add a configurable gore event ? (time/direction/volume/colour/blood/gibs...)
This mod needs a project to utilise it, and a horror mod would seem suitable. EXU would seem an obvious candidate, but something new designed to showcase it would be better.
The NW3 framework can handle the melee, so we could have something more like KillingFloor/Grounds.

I very much enjoy playing Unreal in UT, so I can give myself the double-blades of joy, and use Loathsome's gore. As it is an SP game, I also have permanent blood and carcases.
Nothing better in a massive game than finding yourself back in a previous area, and finding the bodies still in the gore-soaked scene of the crime.

Also I have raised a question with Loathsome in the past, and would like to ask the same here.
If the blood decals are textures, can they be set with friction like ice or polished surface ?
A floor covered in blood should be slippery.
User avatar
Wises
Godlike
Posts: 1089
Joined: Sun Sep 07, 2008 10:59 am
Personal rank: ...

Re: Nali Weapons 3 - Release

Post by Wises »

Feralidragon wrote: In another note, as promised above, here's some new screenshots of the new gore system:
^Whatever that is.. Can't wait!

Will it be compatible with normal weapons?..
also .. because some people play with Gore=UltraLow , will that disable these effects for these players?

looking Awesome.
:tu:
Last edited by Wises on Mon Apr 15, 2013 12:22 am, edited 1 time in total.
User avatar
Dr.Flay
Godlike
Posts: 3348
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Nali Weapons 3 - Release

Post by Dr.Flay »

Wises can you avoid quoting pictures please. It pads-out the thread unnecessarily.
Nice to show your appreciation, but less spam is good here ;)

Oh this is nice http://forums.beyondunreal.com/showthre ... ost2588075
Locked