UT99.org presents : Speed mapping contest 2013 - Dec. 27
- UnrealGGecko
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Well I 80% finished.... A room ... Out of 8 rooms that I planned + corridors
It took me 4 hours just to remember how to set up coronas and blockall actors... Damnit!
I knew I should have made a simple DM arena or CTF map. Now I'll never make the deadline (24h remaining for me )
EDIT: Mouse brokedown.....
FUUUUUUUUUUUUU........!!!!!
It took me 4 hours just to remember how to set up coronas and blockall actors... Damnit!
I knew I should have made a simple DM arena or CTF map. Now I'll never make the deadline (24h remaining for me )
EDIT: Mouse brokedown.....
FUUUUUUUUUUUUU........!!!!!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- GenMoKai
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Looking good so far m8. Keep on going!
I'm uploading mine right now, because tomorrow around 1.00 AM (midnight) my time is over
Little fact, The title means ice holiday
http://www.megafileupload.com/en/file/4 ... m-zip.html
I'm uploading mine right now, because tomorrow around 1.00 AM (midnight) my time is over
Little fact, The title means ice holiday
http://www.megafileupload.com/en/file/4 ... m-zip.html
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
GenMoKai wrote:Looking good so far m8. Keep on going!
I'm uploading mine right now, because tomorrow around 1.00 AM (midnight) my time is over
Little fact, The title means ice holiday
http://www.megafileupload.com/en/file/4 ... m-zip.html
i am very fast i just download it
started up a botmatch a few mins ago and i like it, looks great. nice nighttime atmosphere with good looking torch lights and good tree placement, and nice lit windows. amazing what you did with not much time.
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Turns out i have no time for mapping so i`m out my band is playing a new years eve party and so I have to be at rehearsals til thenpapercoffee wrote:-FnB
-Feralidragon
-Metalfist
Those contestants has not posted a start-post.
What's up... aren't you participate anymore?
Good luck to everyone! I will certainly download all the maps next week
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Please don't write a map review right now... Report bugs but nothing more.
The contest is still running.
Edit----------------------------
@ FnB
Well, that's a very lame excuse ..................
................... j/k, sounds great, I didn't know you have a Band. Are there some samples to listen?
The contest is still running.
Edit----------------------------
@ FnB
Well, that's a very lame excuse ..................
................... j/k, sounds great, I didn't know you have a Band. Are there some samples to listen?
Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Ok, here is my entry, with just 1 minute to spare!
EDIT: The map is done I did not have the time to do all the things I wanted.
EDIT2: If these maps are going to be released in a pack Is it ok if I send in a "fixed" version?
EDIT 3: That's good to know. Also here are some screenshots.
EDIT: The map is done I did not have the time to do all the things I wanted.
EDIT2: If these maps are going to be released in a pack Is it ok if I send in a "fixed" version?
EDIT 3: That's good to know. Also here are some screenshots.
- Attachments
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- DOM-DM-48SC-RedRust.zip
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Last edited by memsys on Sun Dec 29, 2013 2:31 am, edited 1 time in total.
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Some screenshots?memsys wrote:Ok, here is my entry, with just 1 minute to spare!
EDIT: The map is done I did not have the time to do all the things I wanted.
EDIT2: If these maps are going to be released in a pack Is it ok if I send in a "fixed" version?
A "fixed" version is ok later on.
Edit-------------------------
got both maps.
Now we have to wait for the other entries. GIVE YOUR BEST!!!
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Thou shalt not anger the Gods Rock and Roll, for their anger is loud upon the ears of mortal manpapercoffee wrote: @ FnB
Well, that's a very lame excuse ..................
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Today I've got about 9 hours before the deadline, and all I have at the moment is geometry (which is about 90% complete, missing a couple rooms and torches)... not sure if I can make that work
I could still use the big building with towers and make a CTF-like map out of it with some quick terrain in the middle, but I guess I'll try to complete the full version instead, hopefully it won't be a trainwreck
I could still use the big building with towers and make a CTF-like map out of it with some quick terrain in the middle, but I guess I'll try to complete the full version instead, hopefully it won't be a trainwreck
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Looks promising ...I'm amazed at the details of all the maps.
Edit-------------------------------------
That's the results till now:
Edit-------------------------------------
That's the results till now:
Five people are still in the run ...We wish you perseverance and good luck.papercoffee wrote: PARTICIPANTS:
-ASLYE702 _not partaken
-GenMoKai _finished 32 hours 30 minutes
-papercoffee _not partaken
-GEx
-FnB _not partaken
-Feralidragon
-zacman
-Metalfist
-memsys _finished 47 hours 51 minutes
-DeathoX 8
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Looking both great so far!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Good looking maps so far
Btw, I just want to mention that I am actively working on mine. I started it last Friday (about mid-afternoon), and I ended up spending more time on it than what I had planned.
Either ways, it's almost finished (I have only a couple of todo's on it, but nothing related to BSP, just lighting and some custom stuff/models I am working on to add, plus the item and AI placement).
I won't show any screenshot yet, but the map is rather simple, the setup is at night, and there's a central part mostly lit by the full moon, and it has an industrial-esque theme to it (not fully industrial, but almost) but with a "twist" when it comes to gameplay.
I will be working further on it in the next hours, hopefully I can finish it before noon (I may end up surpassing the 48h margin for a bit, perhaps by 1 or 2 extra hours, but then again it has been years since I made a map so I am quite slow at it lol).
Btw, I just want to mention that I am actively working on mine. I started it last Friday (about mid-afternoon), and I ended up spending more time on it than what I had planned.
Either ways, it's almost finished (I have only a couple of todo's on it, but nothing related to BSP, just lighting and some custom stuff/models I am working on to add, plus the item and AI placement).
I won't show any screenshot yet, but the map is rather simple, the setup is at night, and there's a central part mostly lit by the full moon, and it has an industrial-esque theme to it (not fully industrial, but almost) but with a "twist" when it comes to gameplay.
I will be working further on it in the next hours, hopefully I can finish it before noon (I may end up surpassing the 48h margin for a bit, perhaps by 1 or 2 extra hours, but then again it has been years since I made a map so I am quite slow at it lol).
Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
Finished!
http://www.deathox8.com/Downloads/DOM-48SC-Reverie.zip
EDIT: Attached some screenshot to the post.
I had a load of fun doing this! Although I had to rush things a lot to meet the deadline. It's not very polished, but I'm happy that I was able to complete it
I had five minutes left when I added the banner to the map so I had no time to mask it, it's going to look a bit weird . There's also no map screenshot (the player count is meant to be 12 - 24).
http://www.deathox8.com/Downloads/DOM-48SC-Reverie.zip
EDIT: Attached some screenshot to the post.
I had a load of fun doing this! Although I had to rush things a lot to meet the deadline. It's not very polished, but I'm happy that I was able to complete it
I had five minutes left when I added the banner to the map so I had no time to mask it, it's going to look a bit weird . There's also no map screenshot (the player count is meant to be 12 - 24).
- Feralidragon
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27
By looking at the maps above (specially Gen's and DeathoX's), I wonder if I ever stood a chance in this "contest"
Great job, this pack is looking promising
On another note, a lot of interruptions happened to me today and adding to that there were some (coding) complications in the custom content my map pretty much requires. Those complications are finally solved and now I got some time again, but having that said, I can only finish the map past the original required time (as right now it's not even in a releasable state yet).
So now it's up to you guys if you want to wait for my map (which should be ready between today and tomorrow, and I am actively working on it now) and "penalize" it for the extra time, or advance in to make the pack and then I release mine as standalone.
Here's some WIP:
As you see, there's still a lot of elements missing and some of the lighting to be done (due to the custom components the map is supposed to have).
The main gaming concept is a central open arena with 2 entrances, which are connected to each other as you can see in the 2nd screenshot, so in this corridor all angles are possible to attack.
The custom content I am going to add is also going to be available as a separate pack (mostly particles generators, a few custom stuff to complete the map visually, and neon-like lights). The textures and such are all standard ones, I didn't use any custom ones besides the one given by Paper (the banner), and I plan to release a CTF variant (the flag carrier won't be able to pass from one corridor to another of course, he will loose the flag in the process).
It's been several years since I made my last map, so I would like to finish this one properly.
Great job, this pack is looking promising
On another note, a lot of interruptions happened to me today and adding to that there were some (coding) complications in the custom content my map pretty much requires. Those complications are finally solved and now I got some time again, but having that said, I can only finish the map past the original required time (as right now it's not even in a releasable state yet).
So now it's up to you guys if you want to wait for my map (which should be ready between today and tomorrow, and I am actively working on it now) and "penalize" it for the extra time, or advance in to make the pack and then I release mine as standalone.
Here's some WIP:
As you see, there's still a lot of elements missing and some of the lighting to be done (due to the custom components the map is supposed to have).
The main gaming concept is a central open arena with 2 entrances, which are connected to each other as you can see in the 2nd screenshot, so in this corridor all angles are possible to attack.
The custom content I am going to add is also going to be available as a separate pack (mostly particles generators, a few custom stuff to complete the map visually, and neon-like lights). The textures and such are all standard ones, I didn't use any custom ones besides the one given by Paper (the banner), and I plan to release a CTF variant (the flag carrier won't be able to pass from one corridor to another of course, he will loose the flag in the process).
It's been several years since I made my last map, so I would like to finish this one properly.