UT99.org presents : Speed mapping contest 2013 - Dec. 27

Tutorials and discussions about Mapping - Introduce your own ones!
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Radi
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by Radi »

Going to download Ferali's map especially to get that package ! Yay! :) sound very very good. Thank you for sharing :)
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UnrealGGecko
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by UnrealGGecko »

Tried out Feralis map. Such a shame the bots don't understand those portals, as everything else I like a lot. :gj:

Will play with that new .u package as some of those thingys are very useful :rock: . Thanks!
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GenMoKai
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by GenMoKai »

Thanks for sharing those things :o absolutely usefull!
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1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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KingJosh
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by KingJosh »

great work feralidragon i like the map and the custom package. very nice lighting :highfive:

are the rain and smoke effects from csmcxextras.u compatible online?
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Feralidragon
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by Feralidragon »

KingJosh wrote:are the rain and smoke effects from csmcxextras.u compatible online?
Yes.
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Re: UT99.org presents : Speed mapping contest 2013 - Dec. 27

Post by Dr.Flay »

I've been playing Feralis new map in Unreal 227, so I can edit the zone info to have different environmental audio.
The echos of gunfire and footsteps now sound correct for the different size areas.

Very cool map, and it got very crazy with zombies falling through the portals.
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