[UTRP] "UT 2341" port into Unreal Tournament

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Torax
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

ASLYE702 wrote:That's the HD UT99 Weapon Pack project?
Kinda like Unreal 227 HD Weapons. But I put my work to changing models, not to make additional effects.
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by ASLY »

Torax wrote:
ASLYE702 wrote:That's the HD UT99 Weapon Pack project?
Kinda like Unreal 227 HD Weapons. But I put my work to changing models, not to make additional effects.
Oh yeah, thats what I mean!
Good luck with this project, hope you will don't have problems or any trouble and you made it "easily" :D
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

ASLYE702 wrote: Good luck with this project, hope you will don't have problems or any trouble and you made it "easily" :D
Tnx mate)
But seems it's not so easy as i thought :mrgreen:
Anyway, i will continue development.
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Dr.Flay »

The SDK ammo effects are already done, and available to try in the current version.
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

Dr.Flay wrote:The SDK ammo effects are already done, and available to try in the current version.
Erm.. :confused2:
What about you talking?)
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Dr.Flay »

An example
Image
http://www.moddb.com/mods/utcommunitysdk/images
browse to the right, 3 clicks.
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Chamberly »

Wow, that looks very hot... dare not touch it!!! RUNN!! LOL. Very nice!
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

@Dr.Flay
Oh..thanks, i know this)
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

LAST NEWS
Project development is being accelerated.

I found a co-creator for the project.
So more work results will be available soon - i hope till the end of the month.

Think we will need assistance in closed tests in near future. Main task - play out with stuff and found glitches and bugs in animations.
Report me in please in this topic who will spend some time to play out with new stuff :mrgreen:
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by papercoffee »

give me the package and I'll play it to shreds. :satan:
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

Okay buddy, i'l mean you :wink:
Will PM you with the pack as fast as it will be compiled.
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Wises »

Looking good dude nice work..

Hmm ... blender aye... have been dabling a bit in unity3d
Lately.. and blender myself.. still below n00b status for both..
Played with 3DMAX years ago... also sucked at that.

Infact my 10 year old is better @ blender than me.

Just wondering where all the character modelers are .. as ive not really seen anything new in this field?
Theres a peetty cool modeling proggy floating around called poser3d

Allows for creating real life models and walking / talking etc..

Be cool to see some newer / better looking monsters in UT I guess..
Even player models.. not based on default UT models. (Ie skins)
..
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by Torax »

@Wises
Character modelling is rarely harder job.
I'm now learning about sculpting in Blender, cause i also participating in one of Delacroix projects - he gave a task to create Vandora's model.

About whole new characters, i also had thoughts about this. But until i dig deeper in rigging and animating with blender - it is jus a project on paper.
That is a great idea - remodel WHOLE things related to UT. But anybody else join my developer team to participate, this project is too hard for just two developers..
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by AlCapowned »

As far as player models go, it might be a good idea to use the rigs and animations for the Playstation 2 characters as bases for new characters. That way, you wouldn't have quite as much to do (though that isn't saying much).
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Re: UT Remodelling Project (UT SDK addon in closest future)

Post by [rev]rato.skt »

Nice project mans,

I hope to play one day using it :)
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