Tubbies_Beats wrote: ↑Sat Apr 17, 2021 9:51 am
Is it right ?
The unrealtournament.log doesn't update :/
Just to note that double and triple posts are frowned upon on this forum.
Yes, the .int looks OK - provided, of course, that it contains the correct texture names.
Actually I've realised that the talk texture doesn't need to be in the .int at all - the two critical entries in the .int (for that model) are the default (no team) texture (with name) and the model's face (with name) - of course, the talk texture and the other skin textures need to be in the .utx file.
I can't see any obvious reason why the talk texture doesn't appear. Perhaps check it again in the .utx and make sure it is in the right format? You could try renaming the Face texture in the .utx something like purp4purp and in the .int putting Description=Purple after Class=Texture; also try renaming the Talk Texture purp5.purp in the .utx and the .int as well.