Custom Weapon Mod
Custom Weapon Mod
Is anybody here really good at making weapon mods?
If so I have a few weapon ideas id like to contribute.
Will you help?
--------------------------------
Just to clarify here are the mods that you will need:
Unreal 4 Ever.
SWWM Platinum Xtra 1.
Zanaveth's Ultra Suite
And Nali Weapons II X.
-----------------------------------------------------
All right. Here goes...
Weapon 1
Flak Pistol.
Mesh: Automag
Primary fire: Shoots 2 flak chunks.
Secondary fire: Launches a Eightball grenade.
Weapon 2.
Ninja Saber.
Mesh: U4E Lite Sword.
Primary fire: Swings extremely fast.
Secondary fire: Zapper Electricity.
Weapon 3.
Advanced ASMD.
Mesh: U4E Plasma Cannon.
Primary fire: Fires a beam that explodes with a shock combo.
Secondary fire: Bolt Rifle Ball that has a larger explosion.
Weapon 4.
Silver Shotgun.
Mesh: Impact Hammer.
Primary Fire: Fires 18 Silver bullets. (Zanaveth's Ultra Suite)
Secondary fire: Shoots 5 Fleshbombs.
Weapon 5.
BFG 0.
Mesh: Nali Weapons Flame Tracker.
Primary fire: Shoots a BFG 80000 Projectile at a fast speed after a 2 second charge up.
Secondary fire: Green Instagib beam.
Weapon 6.
Tracer MG.
Mesh: Nali Weapons Freezer
Primary fire: Shoots tracers at minigun speed.
Secondary fire: Shoots a boulder.
Weapon 7.
Uber Flak.
Mesh: Nali Weapons The Miner.
Primary fire: Shoots 10 small Sparkster x5 balls.
Secondary Fire: shoots 2 big Sparkster x5 Balls.
Weapon 8.
Seeker Gun.
Mesh: U4E Howitzer.
Primary fire: Shoots red homing BFG 20K balls at a rapid pace.
Secondary fire: Launcher Nali Weapons T-Missile.
Weapon 9.
Sacred EightBall.
Mesh: Rocket Launcher at double scale.
Primary fire: Shoots a Nali Weapons X-Missile.
Secondary fire: Shoots a BFG grenade.
Weapon 10.
Nail Nuker.
Mesh: Unreal 1 ASMD
Primary fire: Shoots an instant hit sticky U4E Nailbomb.
Secondary Fire: Scope
Weapon 11.
Eradicator.
Mesh: U4E QSG.
Primary fire: Shoots an instant hit U4E Nuker Ball.
Secondary Fire: Shoots a Nali Weapons KX Cybot.
Other Weapons. (These weapons can replace the Eradicator in settings)
Kanki Mortar.
Mesh: Nali Weapons UltimaProtos
Primary fire: shoots 2 Instant hit Ion cannon balls. (Zanaveth's Ultra suite)
Secondary fire: Nali Weapons Infa Red Scope.
Nekrodero II
Mesh: Nali Weapons Bolt Rifle
Primary fire: Shoots a U4E Quantam Arrow.
Seondary Fire: QSG Shield.
God's Arm
Mesh: U4E Nuker at Triple Scale.
Primary fire: Shoots 5 ULTIMAPROTOS Projectiles at once!
Secondary fire: UltimaProtos Scope.
Your help will be greatly appretiated.
EDIT: by papercoffee
Next time please avoid double posts. In the upper right of your post you find the "edit" button... use it.
If so I have a few weapon ideas id like to contribute.
Will you help?
--------------------------------
Just to clarify here are the mods that you will need:
Unreal 4 Ever.
SWWM Platinum Xtra 1.
Zanaveth's Ultra Suite
And Nali Weapons II X.
-----------------------------------------------------
All right. Here goes...
Weapon 1
Flak Pistol.
Mesh: Automag
Primary fire: Shoots 2 flak chunks.
Secondary fire: Launches a Eightball grenade.
Weapon 2.
Ninja Saber.
Mesh: U4E Lite Sword.
Primary fire: Swings extremely fast.
Secondary fire: Zapper Electricity.
Weapon 3.
Advanced ASMD.
Mesh: U4E Plasma Cannon.
Primary fire: Fires a beam that explodes with a shock combo.
Secondary fire: Bolt Rifle Ball that has a larger explosion.
Weapon 4.
Silver Shotgun.
Mesh: Impact Hammer.
Primary Fire: Fires 18 Silver bullets. (Zanaveth's Ultra Suite)
Secondary fire: Shoots 5 Fleshbombs.
Weapon 5.
BFG 0.
Mesh: Nali Weapons Flame Tracker.
Primary fire: Shoots a BFG 80000 Projectile at a fast speed after a 2 second charge up.
Secondary fire: Green Instagib beam.
Weapon 6.
Tracer MG.
Mesh: Nali Weapons Freezer
Primary fire: Shoots tracers at minigun speed.
Secondary fire: Shoots a boulder.
Weapon 7.
Uber Flak.
Mesh: Nali Weapons The Miner.
Primary fire: Shoots 10 small Sparkster x5 balls.
Secondary Fire: shoots 2 big Sparkster x5 Balls.
Weapon 8.
Seeker Gun.
Mesh: U4E Howitzer.
Primary fire: Shoots red homing BFG 20K balls at a rapid pace.
Secondary fire: Launcher Nali Weapons T-Missile.
Weapon 9.
Sacred EightBall.
Mesh: Rocket Launcher at double scale.
Primary fire: Shoots a Nali Weapons X-Missile.
Secondary fire: Shoots a BFG grenade.
Weapon 10.
Nail Nuker.
Mesh: Unreal 1 ASMD
Primary fire: Shoots an instant hit sticky U4E Nailbomb.
Secondary Fire: Scope
Weapon 11.
Eradicator.
Mesh: U4E QSG.
Primary fire: Shoots an instant hit U4E Nuker Ball.
Secondary Fire: Shoots a Nali Weapons KX Cybot.
Other Weapons. (These weapons can replace the Eradicator in settings)
Kanki Mortar.
Mesh: Nali Weapons UltimaProtos
Primary fire: shoots 2 Instant hit Ion cannon balls. (Zanaveth's Ultra suite)
Secondary fire: Nali Weapons Infa Red Scope.
Nekrodero II
Mesh: Nali Weapons Bolt Rifle
Primary fire: Shoots a U4E Quantam Arrow.
Seondary Fire: QSG Shield.
God's Arm
Mesh: U4E Nuker at Triple Scale.
Primary fire: Shoots 5 ULTIMAPROTOS Projectiles at once!
Secondary fire: UltimaProtos Scope.
Your help will be greatly appretiated.
EDIT: by papercoffee
Next time please avoid double posts. In the upper right of your post you find the "edit" button... use it.
Last edited by UTNerd24 on Sun Oct 23, 2011 4:49 am, edited 1 time in total.
I've been playing UT for so long it's practically tradition.
Re: Custom Weapon Mod
We meet again...Saya-chan wrote:*hides*
Hi!
Just wanna add that your mods are pretty creative.
I got the MCA working and it's awesome!
Do you think you will be able to help with this mod?
I've been playing UT for so long it's practically tradition.
- Saya-chan
- Adept
- Posts: 446
- Joined: Mon Jun 02, 2008 10:46 am
- Personal rank: Former UT99 modder
- Location: Vigo, Galicia
- Contact:
Re: Custom Weapon Mod
I'm currently staying away from modding, sorry.
~♥~ Bless the Cute Emperor ~♥~
Re: Custom Weapon Mod
Saya-chan wrote:I'm currently staying away from modding, sorry.
That's OK.
Just wanted to say your mods rock.
I'm sure somebody else will be able to help me out right?
...RIGHT?
I've been playing UT for so long it's practically tradition.
- papercoffee
- Godlike
- Posts: 10462
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Custom Weapon Mod
Sometime you have to be patient ...
btw. why so much recycling of already known weapon meshes and fire modes?
Why don't you try a concept for a really new mod with new models and new ways to kill a player?
btw. why so much recycling of already known weapon meshes and fire modes?
Why don't you try a concept for a really new mod with new models and new ways to kill a player?
- Feralidragon
- Godlike
- Posts: 5497
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Custom Weapon Mod
Like I said to you previouslly when you asked me, this is your best route to get someone to help you out, however it is NOT guarateed that someone will actually do it.
Do not forget that although this may look something "simple" or "fast" for you, for the developers is not and it takes time, time they can spend in their own mods or doing other stuff they enjoy themselves. So you have to be persuasive and not coming with simply a "got a great ideia", you have to BE "THE Ideia".
Paper's Food Fight mod (http://www.ut99.org/viewtopic.php?f=34&t=2281) is the perfect example in how you can present a great interesting ideia to move forward and how you should persuade developers to help you out, plus he commited to do something himself and not be just the "ideias guy", therefore his project is still alive and being developed.
Make some drawings or make some sort of media to get someone interested, otherwise you may never get anyone's attention.
Just my 2 cents
Do not forget that although this may look something "simple" or "fast" for you, for the developers is not and it takes time, time they can spend in their own mods or doing other stuff they enjoy themselves. So you have to be persuasive and not coming with simply a "got a great ideia", you have to BE "THE Ideia".
Paper's Food Fight mod (http://www.ut99.org/viewtopic.php?f=34&t=2281) is the perfect example in how you can present a great interesting ideia to move forward and how you should persuade developers to help you out, plus he commited to do something himself and not be just the "ideias guy", therefore his project is still alive and being developed.
Make some drawings or make some sort of media to get someone interested, otherwise you may never get anyone's attention.
Just my 2 cents
Re: Custom Weapon Mod
Okay then.
I'm sorry for wasting your time.
Is there by any chance a template I could use to make my own weapon?
I'm sorry for wasting your time.
Is there by any chance a template I could use to make my own weapon?
I've been playing UT for so long it's practically tradition.
- Feralidragon
- Godlike
- Posts: 5497
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Custom Weapon Mod
Btw, don't take me wrong, I think you didn't fully understand what I meant.
You're not wasting anyone's time specially since no one started anything yet, what I meant is that if you want someone to look at your ideia and your post and help you out, you have to show "something" first, and commit to do something on it (skins, models, code or anything else you feel more confortable with besides ideias). If you do that, someone may come to actually help you, as long as you do a part of it as well.
Wanting to know how to make a weapon is a good start, although I don't know any template or direct guide for it, but you have this:
http://wiki.beyondunreal.com/Legacy:Unr ... 2._Weapons
One of these days, after I finish my own stuff, I may write a couple of direct simple tutorials in how to make something (like weapons, fx and other things).
You're not wasting anyone's time specially since no one started anything yet, what I meant is that if you want someone to look at your ideia and your post and help you out, you have to show "something" first, and commit to do something on it (skins, models, code or anything else you feel more confortable with besides ideias). If you do that, someone may come to actually help you, as long as you do a part of it as well.
Wanting to know how to make a weapon is a good start, although I don't know any template or direct guide for it, but you have this:
http://wiki.beyondunreal.com/Legacy:Unr ... 2._Weapons
One of these days, after I finish my own stuff, I may write a couple of direct simple tutorials in how to make something (like weapons, fx and other things).
-
- Posts: 1
- Joined: Sat Nov 17, 2012 3:48 am
- Location: usa
- Contact:
Re: Custom Weapon Mod
Weapon 3.
Advanced ASMD.
Mesh: U4E Plasma Cannon.
Primary fire: Fires a beam that explodes with a shock combo.
Secondary fire: Bolt Rifle Ball that has a larger explosion.
Id rather go with these equipments listed,,these will be more helpful!
Advanced ASMD.
Mesh: U4E Plasma Cannon.
Primary fire: Fires a beam that explodes with a shock combo.
Secondary fire: Bolt Rifle Ball that has a larger explosion.
Id rather go with these equipments listed,,these will be more helpful!
Remind people that profit is the difference between revenue and expense. This makes you look smart.
Scott Adams "brass knuckles shop"
Scott Adams "brass knuckles shop"
- Hook
- Inhuman
- Posts: 754
- Joined: Tue Apr 22, 2008 11:21 pm
- Personal rank: UT99 Promoter/Admin
- Location: Minnesota USA
- Contact:
Re: Custom Weapon Mod
Yes, that would be great Feralidragon!Feralidragon wrote:One of these days, after I finish my own stuff, I may write a couple of direct simple tutorials in how to make something (like weapons, fx and other things).
I will certainly study that if you do it.
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
- papercoffee
- Godlike
- Posts: 10462
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Custom Weapon Mod
@ jericdsons and Hook
Please look at the date of the last post from Ferali... Sun Oct 23, 2011 10:54 pm
Please look at the date of the last post from Ferali... Sun Oct 23, 2011 10:54 pm
- Feralidragon
- Godlike
- Posts: 5497
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Custom Weapon Mod
Yeah, this topic is old. Hook cannot exactly be blamed though, it's easy to overlook the post date and take it as last October.
Anyway, when I said that I was planning to do something much bigger and useful relative tutorials and actual material for new devs to play with, nowadays I am not sure if it's worth to do any tutorials for this game... but I am considering it. (perhaps after the new NW3 release and the mapping contest?)
Anyway, when I said that I was planning to do something much bigger and useful relative tutorials and actual material for new devs to play with, nowadays I am not sure if it's worth to do any tutorials for this game... but I am considering it. (perhaps after the new NW3 release and the mapping contest?)