"split-screen" in Unreal Engine 1 games
"split-screen" in Unreal Engine 1 games
Ok i manage to run every game on UE1 on a single computer with 2-players support , first player ist playing on normal config (WSAD+Mouse) second player ist playing on Xbox360 controler (dual analog config) . I have testet this trick in every UE1 game :
Unreal
Unreal MP
Rune
Mobile Forces
X-Com Enforcer
Unreal Tournament
And this tick was working like a charm
I can write tutorial if someboty ist actully interested in it .
Unreal
Unreal MP
Rune
Mobile Forces
X-Com Enforcer
Unreal Tournament
And this tick was working like a charm
I can write tutorial if someboty ist actully interested in it .
- Feralidragon
- Godlike
- Posts: 5497
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: "split-screen" in Unreal Engine 1 games
Go ahead, I think we all would like to know how to do it
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: "split-screen" in Unreal Engine 1 games
But the question is...does the screen really split for 2 players ? I kinda doubt it.Feralidragon wrote:Go ahead, I think we all would like to know how to do it
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- robin13
- Experienced
- Posts: 105
- Joined: Thu Nov 12, 2009 5:05 pm
- Personal rank: NaliSlayer
- Location: Roosendaal,The Netherlands
Re: "split-screen" in Unreal Engine 1 games
i wanne know how u did that,but can i replace the xbox 360 controller with any other controller? (i have a Wingman Xtreme,thats why)
Death is nothing, but to live defeated and inglorious is to die daily.
Napoleon Bonaparte
Napoleon Bonaparte
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: "split-screen" in Unreal Engine 1 games
That would be interesting.
I play the dreamcast version of UT occasionally, and it does real split screen display for 2 players just fine.
I play the dreamcast version of UT occasionally, and it does real split screen display for 2 players just fine.
blarg
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: "split-screen" in Unreal Engine 1 games
*still waiting*
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- robin13
- Experienced
- Posts: 105
- Joined: Thu Nov 12, 2009 5:05 pm
- Personal rank: NaliSlayer
- Location: Roosendaal,The Netherlands
Re: "split-screen" in Unreal Engine 1 games
me too
Death is nothing, but to live defeated and inglorious is to die daily.
Napoleon Bonaparte
Napoleon Bonaparte
- rohitggarg
- Adept
- Posts: 400
- Joined: Wed Mar 12, 2008 7:18 am
- Personal rank: The name is Bu||et
- Location: India
- Contact:
Re: "split-screen" in Unreal Engine 1 games
Now that is lame... At first you raise the level of curiosity and then vanish without a trace..
Open up the treasure mate
Open up the treasure mate
Re: "split-screen" in Unreal Engine 1 games
Sry for not replaying for so long but i got some thing to take care of :/
Ok this trick use one wird thins in UE1 games , i dont know why but windows send input from joystick to inactive UE1 game . So you can control the game on joystick even when the window isnt active .
This litle tutorial will allow you to use this trick :
1. Install any unreal engine game you wan to play , and connect any controler you want to use .
I prefer dual analog for using with this .
2.Then go to System and run a game , change the video options and change that game will run in window mode .
3. Make a buckup of folder System in game directory and rename it to "System - 2nd"
4. Go to "System - 2nd" and rename the .exe file etc Unreal.exe to Unreal - 2nd.exe
(renaming .exe file will allow you to run game 2 times on ona PC)
5. Start Unreal - 2nd.exe open console and ender "preferences"
6. In Advenced Options go to Advenced -> Raw Key Bingins
Ok and now you have to check witch axix are wich , command you want to use on axis are :
Axis aLookUp speed=-0.2 (for looking up/down)
Axis aturn speed=0.2 (for turning)
Axis astrafe speed=2 (for streafing)
Axis aBaseY speed=2 (for moving forward/backward)
Now go down until you will find JoyR to JoyZ this are you axis now enter the command and check if you applay correct command to correct axis , if you want to invert looking simply enter "-" before speed etc "-0.2"
If the axis all configurate correctly then do some button mapping , the best thing ist that you can edit Advencet Options on the fly with game running and chceck the configuration ok and remamber to add somwhere on joystick "open 127.0.0.1" this will allow you to join to the local host .
On now when everything ist ready simply fo to System and run Unreal.exe , then go to System - 2nd and run Unreal - 2nd.exe on the first Unral start the multiplayer game and join from the second one
Ok thats all i think . You can use any UE1 game , i personal have tested MobileForces , Rune , Unreal , UnrealTournament , X-COM Enforcer and all game have been working like a charm .
ps.Sry for my english :p
Ok this trick use one wird thins in UE1 games , i dont know why but windows send input from joystick to inactive UE1 game . So you can control the game on joystick even when the window isnt active .
This litle tutorial will allow you to use this trick :
1. Install any unreal engine game you wan to play , and connect any controler you want to use .
I prefer dual analog for using with this .
2.Then go to System and run a game , change the video options and change that game will run in window mode .
3. Make a buckup of folder System in game directory and rename it to "System - 2nd"
4. Go to "System - 2nd" and rename the .exe file etc Unreal.exe to Unreal - 2nd.exe
(renaming .exe file will allow you to run game 2 times on ona PC)
5. Start Unreal - 2nd.exe open console and ender "preferences"
6. In Advenced Options go to Advenced -> Raw Key Bingins
Ok and now you have to check witch axix are wich , command you want to use on axis are :
Axis aLookUp speed=-0.2 (for looking up/down)
Axis aturn speed=0.2 (for turning)
Axis astrafe speed=2 (for streafing)
Axis aBaseY speed=2 (for moving forward/backward)
Now go down until you will find JoyR to JoyZ this are you axis now enter the command and check if you applay correct command to correct axis , if you want to invert looking simply enter "-" before speed etc "-0.2"
If the axis all configurate correctly then do some button mapping , the best thing ist that you can edit Advencet Options on the fly with game running and chceck the configuration ok and remamber to add somwhere on joystick "open 127.0.0.1" this will allow you to join to the local host .
On now when everything ist ready simply fo to System and run Unreal.exe , then go to System - 2nd and run Unreal - 2nd.exe on the first Unral start the multiplayer game and join from the second one
Ok thats all i think . You can use any UE1 game , i personal have tested MobileForces , Rune , Unreal , UnrealTournament , X-COM Enforcer and all game have been working like a charm .
ps.Sry for my english :p
Re: "split-screen" in Unreal Engine 1 games
Ok i manage to do basyically this same thing with games on GoldSrc and id Tech 3 engines , and if i find time then i will write a next tutorial
Re: "split-screen" in Unreal Engine 1 games
ye it works , but u have to run the game twice , but its an old game nnd on modern pc ist working twice without problem i testet this in almost all Unreal engine 1 games and with Xbox 360 game pad , u can play in Mobile Forece on 4 players with two pc or play Rune Coop mod in 4 players , Basycly u can play in any game with any mod to this game and it will work
Re: "split-screen" in Unreal Engine 1 games
after 2 years one minor information , im using dual monitors on my pc (40"tv and 22" monitor) so one player can play on tv (simply drag one unreal window to other display and maximalize it) and the other can play on monitor , i have no idae how to split sound to 2 seperat outputs so fill free to tell me if u know how on and one more thing , u can write .bat file to start 2 .exe at the same time and an example .bat file saved in unreal folder :
start ./system/unreal.exe
start ./system - 2nd/unreal - 2nd.exe
start ./system/unreal.exe
start ./system - 2nd/unreal - 2nd.exe
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: "split-screen" in Unreal Engine 1 games
Quite glad you bumped this thread, as I never saw it before.
So obvious when you think about it. Run 2 copies, and remap the keys.
Run as 2 windows or separate screens.
nVidia users can easily automate the allocation of the screens by using the profiles.
There are a few tools which can store profiles for screens and programs on any chipset.
http://my.opera.com/Unreal-Tournament/b ... ak-windows
To get 2 lots of audio from 2 games will usually require 2 sound chips.
Most PCs have onboard sound, so you should easily have the space for a cheap PCI sound card (borrow one to test).
The modern sound renderers available from Oldunreal can be manually configured for a second sound card.
The only other option I can think of, requires support in the software or renderers (I could ask Smirftsch if this is possible).
Quad speaker setup could theoretically be separated, so 1 player has the front 2, and the other has the rear speakers.
using 2 cards/chips means you have the full amount of effects channels available to each player.
32 for the old Galaxy renderer, and 64 for all the newer ones.
Sharing the same chip/card would require you set your chosen renderer to half of the available channels.
16 for the old Galaxy renderer, and 32 for all the newer ones.
So obvious when you think about it. Run 2 copies, and remap the keys.
Run as 2 windows or separate screens.
nVidia users can easily automate the allocation of the screens by using the profiles.
There are a few tools which can store profiles for screens and programs on any chipset.
http://my.opera.com/Unreal-Tournament/b ... ak-windows
To get 2 lots of audio from 2 games will usually require 2 sound chips.
Most PCs have onboard sound, so you should easily have the space for a cheap PCI sound card (borrow one to test).
The modern sound renderers available from Oldunreal can be manually configured for a second sound card.
The only other option I can think of, requires support in the software or renderers (I could ask Smirftsch if this is possible).
Quad speaker setup could theoretically be separated, so 1 player has the front 2, and the other has the rear speakers.
using 2 cards/chips means you have the full amount of effects channels available to each player.
32 for the old Galaxy renderer, and 64 for all the newer ones.
Sharing the same chip/card would require you set your chosen renderer to half of the available channels.
16 for the old Galaxy renderer, and 32 for all the newer ones.
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: "split-screen" in Unreal Engine 1 games
its now possible to play 4 players on single PC , i mage to send individual input from 4 seperate controllers to diffrent UT instances running on my PC , then i wrote AutoHotKey script that will automaticly hide menu start and window borders then positions 4 windows on desktop, if someone is interested in this then i can provide info . Its awsome to play on TV with friends.