[Release] ACE v1.1f
- [rev]rato.skt
- Adept
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Re: [Release] ACE v1.1f
I get this erro today...
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
- [rev]rato.skt
- Adept
- Posts: 438
- Joined: Mon Aug 16, 2010 1:09 pm
Re: [Release] ACE v1.1f
New erro!
Kick in Linux Slackware open ut in wine.... kernelbase.dll
Kick in Linux Slackware open ut in wine.... kernelbase.dll
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Re: [Release] ACE v1.1f
@deepu does this one require that XC_Stuff?
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Re: [Release] ACE v1.1f
Good!
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Re: [Release] ACE v1.1f
Hi folks,[rev]rato.skt wrote: ↑Fri Feb 14, 2020 3:24 am New erro!
Kick in Linux Slackware open ut in wine.... kernelbase.dll
I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?
Cheers, thank you for your time.
Re: [Release] ACE v1.1f
The next ACE update (which will be out soon) fixes incompatibilities with Wine 5 and Proton 5. Hopefully, this will fix Crossover too. In the meantime, I recommend you sign up @ OldUnreal.com and send a PM to anth. I can give you access to the UT v469 beta testing forum where we have a brand new native macOS client available.Hiryuu wrote: ↑Wed Apr 01, 2020 11:15 amHi folks,[rev]rato.skt wrote: ↑Fri Feb 14, 2020 3:24 am New erro!
Kick in Linux Slackware open ut in wine.... kernelbase.dll
I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?
Cheers, thank you for your time.
Re: [Release] ACE v1.1f
I don't know how ACE works, but it would guess that the error in question happens because the checksum of the kernelbase.dll file (and likely others?) from this version of Crossover Mac/Wine is not whitelisted, or something like that? My understanding is that Crossover Mac 19.0.1 has a custom Wine version below it [1] in order to be able to run 32 bit applications on macOS 10.15, which removed support for 32 bit applications.anth wrote: ↑Wed Apr 01, 2020 4:27 pmThe next ACE update (which will be out soon) fixes incompatibilities with Wine 5 and Proton 5. Hopefully, this will fix Crossover too. In the meantime, I recommend you sign up @ OldUnreal.com and send a PM to anth. I can give you access to the UT v469 beta testing forum where we have a brand new native macOS client available.Hiryuu wrote: ↑Wed Apr 01, 2020 11:15 amHi folks,[rev]rato.skt wrote: ↑Fri Feb 14, 2020 3:24 am New erro!
Kick in Linux Slackware open ut in wine.... kernelbase.dll
I also get this error running UT GOTY on macOS 10.15.3 using Crossover Mac 19.0.1.
What sort of information can I provide in order to fix this?
Cheers, thank you for your time.
In any case, I will PM you on OldUnreal.com and am willing to beta test the native macOS client.
Cheers, thank you for your time and prompt reply.
[1] https://www.codeweavers.com/about/blogs ... atalinayet
Re: [Release] ACE v1.1f
anth, would it be possible to whitelist the D3D11 Drivers by darknovismc? A lot of people have switched to them due to them having a lot less issues than the D3D10 drivers on newer versions on Windows 10.
Here are the relevant entries:
Also, there seems to be a missing entry for the modified
Thanks.
Here are the relevant entries:
Code: Select all
D3D11DRV.DLL 76288 173D3FD0E693FC8CB9460493BD1DA9E8 darknovismc v1 D3D11 Renderer
D3D11DRV.DLL 96256 D2A74AF8F78CB25AC3FAB04BDD2C3253 darknovismc v1.1 D3D11 Renderer
D3D11DRV.DLL 123904 4C53AE8863560DC6244D6D5C82D723DE darknovismc v1.2 D3D11 Renderer
D3D11DRV.DLL 127488 BA11DFE225598C942ED39C41F22280A1 darknovismc v1.3 D3D11 Renderer
D3D11DRV.DLL 127488 680B136BFDF99BEF9704F0513F0A69B9 darknovismc v1.4 D3D11 Renderer
EFFECTS11.DLL 221184 701BDC70D289A8C0D38E8D3B304DF430 Microsoft FX11 Library (for D3D11 Renderer)
WinDrv.dll
included with XOpenGL which fixes the fullscreen issue on Win10, and includes RawHID mouse support. Here is the relevant entry + the entry for the release 1.0.0.10 of the XOpenGL driver (releases sourced from https://www.oldunreal.com/cgi-bin/yabb2 ... 1453909937):Code: Select all
XOPENGLDRV.DLL 672768 642BC0AE7DCA653F3E5A149333978711 OldUnreal XOpenGLDrv v1.0.0.10
WINDRV.DLL 202752 B3D8C9E28DFD73B6A961C197D6BE6FFD OldUnreal WinDrv for Windows 7+
Re: [Release] ACE v1.1f
Hey,
How do I submit files to be white listed? I would like to add the ESERenders for Tactical Ops
https://ese-protect.de/homepage/page.php?id=144
Thanks
How do I submit files to be white listed? I would like to add the ESERenders for Tactical Ops
https://ese-protect.de/homepage/page.php?id=144
Thanks
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- Inhuman
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Re: [Release] ACE v1.1f
I know this is off topic but I tried these on my windows 10 system and they are horrible.FineWolf wrote: ↑Thu Apr 02, 2020 2:15 am anth, would it be possible to whitelist the D3D11 Drivers by darknovismc? A lot of people have switched to them due to them having a lot less issues than the D3D10 drivers on newer versions on Windows 10.
Here are the relevant entries:
Also, there seems to be a missing entry for the modifiedCode: Select all
D3D11DRV.DLL 76288 173D3FD0E693FC8CB9460493BD1DA9E8 darknovismc v1 D3D11 Renderer D3D11DRV.DLL 96256 D2A74AF8F78CB25AC3FAB04BDD2C3253 darknovismc v1.1 D3D11 Renderer D3D11DRV.DLL 123904 4C53AE8863560DC6244D6D5C82D723DE darknovismc v1.2 D3D11 Renderer D3D11DRV.DLL 127488 BA11DFE225598C942ED39C41F22280A1 darknovismc v1.3 D3D11 Renderer D3D11DRV.DLL 127488 680B136BFDF99BEF9704F0513F0A69B9 darknovismc v1.4 D3D11 Renderer EFFECTS11.DLL 221184 701BDC70D289A8C0D38E8D3B304DF430 Microsoft FX11 Library (for D3D11 Renderer)
WinDrv.dll
included with XOpenGL which fixes the fullscreen issue on Win10, and includes RawHID mouse support. Here is the relevant entry + the entry for the release 1.0.0.10 of the XOpenGL driver (releases sourced from https://www.oldunreal.com/cgi-bin/yabb2 ... 1453909937):
Thanks.Code: Select all
XOPENGLDRV.DLL 672768 642BC0AE7DCA653F3E5A149333978711 OldUnreal XOpenGLDrv v1.0.0.10 WINDRV.DLL 202752 B3D8C9E28DFD73B6A961C197D6BE6FFD OldUnreal WinDrv for Windows 7+
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ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Re: [Release] ACE v1.1f
Hello!! im from Chile and i would like to know if somebody can help me with this issue... i updated my server from ACE0.8h to 1.1f, but when we are playing CTF normal weapon with NN, the server restarts, and when it returns it starts without ACE... i dont know if i need to set something but i read the "readme" and i did all what it said. Can somebody help me?
Thanks!
Thanks!
Re: [Release] ACE v1.1f
Fixed!!Hertz wrote: ↑Sat May 16, 2020 4:36 am Hello!! im from Chile and i would like to know if somebody can help me with this issue... i updated my server from ACE0.8h to 1.1f, but when we are playing CTF normal weapon with NN, the server restarts, and when it returns it starts without ACE... i dont know if i need to set something but i read the "readme" and i did all what it said. Can somebody help me?
Thanks!
But I noticed a difference between the FPS delivered using 0.8h and 1.1f... I already set "mutate ace HighPerfToggle ON"...
It doesn't look as smooth as at 0.8h... ideas please?
Thanks
Re: [Release] ACE v1.1f
Hey. The link http://utgl.unrealadmin.org/ACE/v11/ACEv11f_C.dll is not working. Can I change the link for manual ACE download to mine?