editor Dave wrote:... You are so damn fast ...
heh, you think so? the last screenie of my post (showing the general layout) ... that took about 5 or 6 hours:
The mapping session went something like this:
1. looked at somebody else's CTF conversion of gateways.unr (it was quite noob shitty)
2. studied the actual map from my install of unreal...
looked a bit risky, but i decided to see if the thing was actually stable and clean-building
(some maps are not, lol) i wanted to find out right away so i saved a copy and loaded UED2.
3. dupped and rotated the original map to form two bases, joined them.
4. deleted useless mover doors and some other useless stuff... except those big portals - left them alone
5. restructured the middle a bit and added connecting hallways to sides (temporary)
6. added two lifts and remade the middle mover doors
7. fast texture replaced (imported dna utx, pandemium utx and fnb textures)
8. fast general alignment (walls, floors and ceilings only)
9. added flags, starts, guns, pickups and botpaths
10. full built, ran it, checked some poly views and movement - tested all movers
11. remade all mover doors - speed them up a lot
12. ran a few test matches in map, observed (game play needs work)
13. finished the two little hallways shown with certain details and lighting
14. stopped
So, now i know what it is, how it plays atm, and have an idea where it needs to go to make it decent CTF.
It will have to change in terms of layout, i'll probably rip out the sides and put something better there ...
We'll see